What’s really cool about all of this is that this fight is not that dangerous. He then teaches you to jump and double jump, and you use this mechanic to get to the second control panel. Here, Gus teaches you the spin attack, a key mechanic that is used throughout the game. You first learn how to move, and you need it because the first thing you do in the game is make a mad dash for the control panel, and you get a moment of safety. The Mechanical Arm does a fantastic job with this. You have to quickly teach the player what the heck they’re doing while they try to avoid a deadly threat. However, it’s also really tough to pull off. It lets the player know right off the bat that the game’s world is a dangerous place. Starting off the game with a boss battle is such a great idea. The game makes sure that every boss is important, and it pays off, and I want to give them the same amount of attention the developers gave them. The bosses also do a magnificent job at carrying key plot points. They all feel so unique and fresh, and they all provide a real challenge, something that you don’t often see in modern video games. Every single one is so different, focusing on different mechanics and aspects of the game. I promise I’ll get back to memes eventually, just hang tight lol.Įpic Mickey has some of the best boss battles in any game I’ve played. Hey y’all! It’s ya girl Zody here! stars emoji, firework emoji, more emojis, etc Yes, I know, it’s another Reddit Essay.
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